Visual Effect Library
This is my personal VFX library. All VFX are created using Unity's Shuriken Particle System. All Particles are controlled using Unity's Animation Controller.
Action Cooldown UI Animation
These are animations created to showcase the usage of Unity's Shadergraph. The shaders are turned into materials that can be adjusted and animated using Unity's Animator Controller.
The Dissolve FX has a custom slider for a color, width, scale, and amount.
The All-Purpose shader controls the color, saturation, contrast, and transparency of the game object.
Particle and Shader animations on Slot Symbols
A collection of particles and shaders created during my time at High5Games. Particle spritesheets are made in Photoshop and then animated using Unity's default animator. The symbol's shader material was designed using Shadergraph.
Nik-0 Gameplay Preview with UI Animations
Nik-0 UI Animation Mockups
Animations are all created using Unity's Animation Controller.
Nik-0 Cursor Movement UI Examples
Nik-0 HUD UI Examples
Go Flight Games - Nik-0
I created the user interface design seen in Go Flight Games' Nik-0. The UI implemented in game indicates a variety of interactions such as touch, slide, movement and HUD. One of my roles were to rework the placeholder UI in the game build and add subtle animations to the 2D HUD elements.
Animations for the UI are mocked up using Adobe After Effects. Once a concept is created, the UI concept is turned into a prefab to be animated using the Unity Engine.
References:
Abandoned Mental Hospital Room in Unity
Spooky scene inspired by the setting from The Evil Within. Modeled and textured in Maya and then implemented into Unity. Level is playable in game. Level features game soundtrack such as Clair De Lune.
Game Executable Download Link:
Orionis the Game
A game that tests the 3-step game design formula. Mechanics are inspired by the game Asteroid. All game assets are created in Photoshop. All gameplay implementation and coding are done in C# Unity.