



A Memory In Time: Among Us




Interesting Coffee Set




Toy Robot




Simple Lamp


3D Modeling and Lighting
Environment and Architecture modeling done in Maya. Asset creation done in Blender. All textures are edited in Photoshop. Lighting and atmospheric fog rendered in Arnold.






UV Mapping and Texturing
UV unwrapping and texture mapping for 3D environment. Model is given. Textures and bump maps are custom-made in Photoshop and packaged into Maya.



3D Composition
Adept in design of 3D space, arrangement of scene articles and selection of color.